
And if not he himself, other factions in Atlas, including the council and the military leadership. So the bit above? Not surprising me in the slightest, he had secret projects in canon, I'd only expect him to have some as a headmaster too, be just as tightlipped about the, while trying to find out what the military is hiding.Ī much bigger question would be how far he got on the more slippery slopes. Not having a direct outlet by being headmaster instead of a military figure, while said military seems to be more corrupt and more influenced by nobility, is bound to dissatisfy him even more. This would only spurn Ironwood on, both in wanting to do/know more and, by being kept more in the dark in comparison to canon, reinforces his belief that Ozpin is not doing enough when the status quo is easily more benefitting their enemies. The fact Toshinori and other canon immigrants who might fit, give Ozpin's cabal more members and thus even more ways for Ozpin to split information and responsibilities between them. Putting him in a situation he's having less ways to affect things is something he wouldn't be content with. Mark my words, Ironwood not being both, a headmaster and a military leader, has the potential to be one of the biggest and far-reaching changes this crossover brings to the setting.Įspecially considering his character is already a major factor of escalation in canon. Lastly, I won’t give away the context to save the surprise, but there are secret sharks Cloudy can use to defeat enemy robots.Click to shrink.This bit reminds me how curious I'm about Atlas in general. From the game’s collectible “fanboys” to characters hidden in secluded areas to two different full-blown levels, they serve as a fun reason to explore the map. Other secrets can be found in the map Cloudy travels through on their way to Seattle, where players pick which level to play next. These were fun for me because it gave me a reason to mess around more or less aimlessly in an attempt to get that little extra bit out of the game. These objectives are things that aren’t directly related to the other objectives but reward players for being thorough or creative in their approaches, such as destroying all of one kind of item on the map. But beyond that, missions have secret objectives players aren’t aware of until they have partially completed them. Each mission has one to five objectives for players to accomplish, with a couple being necessary and the others optional. One thing I hadn’t expected from Rain On Your Parade was the game’s plethora of secrets. One point in their favor is that, regardless of how fun or challenging these outlier levels are, they still work well within the game’s mechanics, which shows an impressive level of creativity and skill on the part of the developers. Additionally, I found some of the more cliche references to be annoying and played out. But as it is, the game isn’t much of a brain-buster so these breaks don’t feel necessary or earned. Perhaps if Rain On Your Parade were a more challenging game, these would have been a welcome moment to unwind and relax. Overall, I thought these levels were fine, but they struck me as odd. Unlike the puzzle levels, these are a lot more hit or miss and are often built around, or at least heavily focus on, some reference to video game culture or movies. These levels task the player with a strange task, such as raining bread onto a town square to unleash an army of pigeons or using different colors of rain to paint a massive portrait. Periodically, Rain On Your Parade gets a wild hair and departs from the typical puzzle level to try something unusual. They’re just tricky enough to make me pause for a second to figure it out, but after a bit of thought are just plain fun to play. I really liked these puzzles because they strike a good balance between challenging and entertaining. At first, Cloudy can only rain, but over the course of the game will learn new tricks such as lightning strikes and snow. Later puzzles are able to become more complex and challenging with the addition of powers to Cloudy’s arsenal, which gives players new tactics for solving problems. The game starts with simple objectives like raining on the bride and groom at a wedding or putting out a spreading fire, but later on tasks players to cause a car to spin out of control and demolish a bus stop or interrupt wild west duels by stealing a herd of cows. The thing that impressed me most about puzzles in Rain On Your Parade was how varied and different they were while all still being enjoyable. Rain On Your Parade is of a kind with games like Untitled Goose Game because it’s a puzzle game in which solving the puzzle involves the player being genuinely horrible and annoying to people who haven’t done anything to deserve that sort of treatment but it’s obfuscated by a colorful and cartoony tone.
